

The Orc leader Gramush summoned his twelve most powerful shamans and the leaders of the twelve orc bands. The shamans combined their power to seal the souls of the orc leaders into a sword forged from mithril. After the ritual, Gramush used the sword to slay the shamans who created it and socked it in their blood for 12 days. When the sword emerged from the blood of its creators it radiated a red glow that cast terror at those who would appose its master. Thus Gramush created the Sword of Souls. With sword in hand Gramush became a terror on the battlefield. Foe after foe fell before the blade and its master.The orcish hoard advanced slowly towards the hart of the human alliance. Gramush seemed unstoppable.
With defeat in sight and no way to stop the might of Gramush and his minions six human wizards began studying tombs of forbidden magic. They found a spell on a scroll whose origin was a mystery. The spell required the sacrifice of innocent immortal blood and promised destruction of cataclysmic proportions. All attempts to kill Gramush had met with failure and he could not be separated from the sword. Yet the wizards were hesitant to attempt to use the spell. The wording of the scroll was difficult to interpret. The Wizards believed that innocent immortal blood must be an elvish child but which child could be considered? What exactly did destruction of cataclysmic proportions mean? For days these thoughts haunted the wizards but time was running short. With the Orc hoard 10 days away from the human capital of Armondon they knew that they had to act.
A war council was called. Alexander the human king, Eloir from the wood elf family, Tania from the night elf family, and Ironbeard of the dwarfs gathered and spoke with the wizards of the scroll. The humans and dwarfs believed that it was time to act and saw the scroll as their only option. The Elves however were more hesitant. They favored a retreat into the deepest woods were they believed they would be able to turn Gramush back. One wizard, Zarast, took the human king aside and told him his beliefs that the innocent immortal blood the spell needed, should come from the eldest line of immortals for the spell to be most effective. There was only one child in the royal line of the elves. Tania’s daughter, Ariella. For seven more days the war council met and argued about what they should do. On the morning of the eight day with the orc hoard within sight of Armondon, Alexander convinced the wood elf Eloir that the spell would have to be cast. Tania however was not convinced. She suspected that her daughter would be used for the sacrifice and she could not bare to lose her. Tania pleaded with Alexander and Eloir to change their minds. When her pleading failed she became violent and attacked Alexander.
Her attack was so sudden that Alexander would surly have fallen if not for Eloir interference. His hands moved so swiftly that none in the room saw him draw the arrow and fire until it was stuck in Tania’s back. A cry of outrage emerged from her lips and with her last words she cursed Eloir for his treachery. Tania’s companions, including her lover and the father of her child Toman, recovered from their shock and attacked their former allies. The night elves fought ferociously but were outnumbered 3-1 and eventually all but Toman were slain. Toman knowing he would be defeated made his way to the window and facing Eloir swore a blood feud between the wood and night elves for the murder of his lover, if any of them should survive the season. Toman jumped from the tower and disappeared from sight. Alexander know that time was precious so he took a troop of soldiers to the night elf quarters to get Ariella. Alexander’s men slew the night elf guards and took Ariella to the Wizards. The girl did not make a sound. The wizards began to prepare the spell that would be their salvation. Gramush and his army stormed the castle and it was clear that they could not be held for long.
The spell was near completion as Alexander clashed with Gramush on the field of battle. Alexander was the greatest of the human warriors but even his might could not stand up to the Sword of Souls. Just before the orc king could land the killing blow the sky went black. Time seamed to stop. Gramush held the red sword above his head with Alexander on the ground before him eyes wide open with fear. Ironbeard and the Taron King Krel snarling at each other frozen in time. Eternity passed before a white light appeared from top of the wizards tower. With the light came a scream of the night elf girl Ariella. Time started moving again and the light on top of the tower exploded. Gramush never got a chance to kill Alexander because the light consumed all. All living creatures within 10 leagues of Armondon were no more. The Sword of Souls fell to the ground its master gone. There was silence for only a moment and then the earth began to shake.
A great fissure appeared under the wizards tower and it grew, consuming Armondor. Within moments the great city was no more and still the fissure grew. Where the city once stood there was only space with a red sword floating in nothingness. If there was any one who could see the sword at that exact moment when the Wizards tower fell into the fissure, they would see a faint blue light enter the sword and the light would sing the song of the damned. The fissure spread and it grew. In all directions the fissure traveled and it divided the land until it reached the ocean. The water flowed from the ocean into the fissure and the land moved further and further apart. For thirty days the earth shook. The once great continent now reduced to islands moved farther and farther apart. The land moved for an entire year before it came to a rest. Where the once great city of
Magic barriers prevented contact between the islands. Thousand years later mysterious portals begin to appear on the islands connecting them once more. Who created these portals and for what purpose is unknown. Old allies reunited and enemies began to wage war once more. Two opposing factions were formed, The Legion and The Outcasts. A new battle ground for control of recourses and land was spawned. Also opening up new adventures as undiscovered creatures and races has evolved from years of isolation waiting to be discovered.
Go fourth as one of the 10 playable races and carve out your legacy becoming a weathered fighter.
The history of Talgania has been past on for many generations. Once more the story will be told of how the world come to be as it is now.




